Files | |
file | Actor.h |
Defines the Actor Class. | |
file | ActorGroup.h |
Defines the ActorGroup Class. | |
file | ActorRef.h |
Defines the ActorRef Class. | |
file | BaseObjectEventHandler.h |
Defines the BaseObjectEventHandler Class. | |
file | Episode.h |
Defines the Episode Class. | |
file | EpisodeGroup.h |
Defines the EpisodeGroup Class. | |
file | Formation.h |
Defines the Formation Class. | |
file | FormationGroup.h |
Defines the FormationGroup Class. | |
file | FormationRef.h |
Defines the FormationRef Class. | |
file | Image.h |
Defines the Image Class. | |
file | ImageGroup.h |
Defines the ImageGroup Class. | |
file | IManagedObject.h |
Defines the IManagedObject Class. | |
file | IObjectEventHandler.h |
Defines the IObjectEventHandler Class. | |
file | IObjectManager.h |
Defines the IObjectManager Class. | |
file | ManagedObject.h |
Defines the ManagedObject Class. | |
file | ObjectFactory.h |
Defines the ObjectFactory Class. | |
file | ObjectManager.h |
Defines the ObjectManager Class. | |
file | Player.h |
Defines the Player Class. | |
file | PlayerGroup.h |
Defines the PlayerGroup Class. | |
file | Scenario.h |
Defines the Scenario Class. | |
file | Sound.h |
Defines the Sound Class. | |
file | SoundGroup.h |
Defines the SoundGroup Class. | |
file | State.h |
Defines the State Class. | |
file | SubscriberMap.h |
Defines the State Class. | |
Namespaces | |
namespace | std |
Compounds | |
class | Actor |
Actor Class Definition. More... | |
class | ActorGroup |
ActorGroup Class Definition. More... | |
class | ActorRef |
ActorRef Class Definition. More... | |
class | BaseObjectEventHandler |
BaseObjectEventHandler Class Definition. More... | |
class | Episode |
Episode Class Definition. More... | |
class | EpisodeGroup |
EpisodeGroup Class Definition. More... | |
class | Formation |
Formation Class Definition. More... | |
class | FormationGroup |
FormationGroup Class Definition. More... | |
class | FormationRef |
FormationRef Class Definition. More... | |
class | Image |
Image Class Definition. More... | |
class | ImageGroup |
ImageGroup Class Definition. More... | |
class | IManagedObject |
IManagedObject Class Definition. More... | |
class | IObjectEventHandler |
IObjectEventHandler Class Definition. More... | |
class | IObjectManager |
IObjectManager Class Definition. More... | |
class | ManagedObject |
ManagedObject Class Definition. More... | |
class | ObjectFactory |
ObjectFactory Class Definition. More... | |
class | ObjectManager |
ObjectManager Class Definition. More... | |
class | ObjectManagerDocument |
Contains a path an Object Manager. More... | |
class | Player |
Player Class Definition. More... | |
class | PlayerGroup |
PlayerGroup Class Definition. More... | |
class | Scenario |
Scenario Class Definition. More... | |
class | Sound |
Sound Class Definition. More... | |
class | SoundGroup |
SoundGroup Class Definition. More... | |
class | State |
State Class Definition. More... | |
class | SubscriberMap |
SubscriberMap Class Definition. More... | |
Typedefs | |
typedef list< IManagedObject * > | EventSubscriberList |
typedef map< void *, EventSubscriberList * > | EventSubscriberMap |
typedef pair< void *, EventSubscriberList * > | EventSubscriberPair |
This module implements the interface needed to make application-specific active records, called Managed Objects, for an in-memory XML database. Several active records for the same XML element can be used. When an element is changed, all other Managed Objects that are physically (from the XML structure) or logically (specific the the application's domain model) linked the the element will have a chance to update themselves to keep, at all times, the logical integrity of the data.
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