#include <SoundGroup.h>
Inheritance diagram for SoundGroup:
Public Methods | |
WDError | initNew (Scenario *inParent, IObjectEventHandler *inEventHandler) |
WDError | initRef (void *inNode, IObjectManager *inManager, IObjectEventHandler *inEventHandler) |
WDError | initRef (Scenario *inParent, IObjectEventHandler *inEventHandler) |
An SoundGroup contains all the Sound in a Scenario
|
Creates a new SoundGroup and adds it to the database
|
|
Initializes an existing SoundGroup based on its parent
|
|
Initializes an existing SoundGroup based on data node
Reimplemented from ManagedObject. |