#include <IObjectEventHandler.h>
Inheritance diagram for IObjectEventHandler:
Public Methods | |
virtual | ~IObjectEventHandler () |
virtual void | changed (IManagedObject *inTarget)=0 |
virtual void | childChanged (IManagedObject *inTarget, void *inChild)=0 |
virtual void | childAdded (IManagedObject *inTarget, void *inChild)=0 |
Interface for the ObjectEventHandler family. A ObjectEventHandler is an observer which expects to be notified when the data to which it subscribed has changed.
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Called when the data node has been modified
Implemented in BaseObjectEventHandler, and ManagedObject. |
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Called when a child of the data node has been added
Implemented in BaseObjectEventHandler, and ManagedObject. |
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Called when a child of the data node has been modified
Implemented in Actor, ActorRef, BaseObjectEventHandler, Chapter, FormationRef, and ManagedObject. |