#include <Scenario.h>
Inheritance diagram for Scenario:
Public Methods | |
WDError | initRef (void *inNode, IObjectManager *inManager, IObjectEventHandler *inEventHandler) |
WDError | initRef (IObjectManager *inParent, IObjectEventHandler *inEventHandler) |
WDError | initNew (IObjectEventHandler *inEventHandler) |
void | getVersion (char *outVersion, int inMaxLength) |
void | setVersion (const char *inVersion) |
The Scenario is the root of the document. It contains everything in the Scenario (yes, really!)
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Returns the version of the scenario
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Creates a new Scenario (will also create an ObjectManager)
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Initializes an existing Scenario based an ObjectManager
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Initializes an existing Scenario based on data node
Reimplemented from ManagedObject. |
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Sets the version of the scenario
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