#include <ActorGroup.h>
Inheritance diagram for ActorGroup:
Public Methods | |
WDError | initNew (Scenario *inParent, IObjectEventHandler *inEventHandler) |
WDError | initRef (Scenario *inParent, IObjectEventHandler *inEventHandler) |
WDError | initRef (void *inNode, IObjectManager *inManager, IObjectEventHandler *inEventHandler) |
An ActorGroup contains all the Actors in a Scenario
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Creates a new ActorGroup and adds it to the database
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Initializes an existing ActorGroup based on data node
Reimplemented from ManagedObject. |
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Initializes an existing ActorGroup based on its parent
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