#include <Player.h>
Inheritance diagram for Player:
Public Methods | |
WDError | initRef (void *inNode, IObjectManager *inManager, IObjectEventHandler *inEventHandler) |
WDError | initRef (PlayerGroup *inParent, int inIndex, IObjectEventHandler *inEventHandler) |
WDError | initNew (PlayerGroup *inParent, IObjectEventHandler *inEventHandler) |
A Player is a group of Actors which behave under the control of the user.
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Creates a new Player and adds it to the database
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Initializes an existing Player based on its parent
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Initializes an existing Player based on data node
Reimplemented from ManagedObject. |