#include <Formation.h>
Inheritance diagram for Formation:
Public Methods | |
WDError | initRef (void *inNode, IObjectManager *inManager, IObjectEventHandler *inEventHandler) |
WDError | initRef (FormationGroup *inParent, int inIndex, IObjectEventHandler *inEventHandler) |
WDError | initNew (FormationGroup *inParent, IObjectEventHandler *inEventHandler) |
A Formation is a group of Actors which behave according to a certain type of AI.
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Creates a new Formation and adds it to the database
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Initializes an existing Formation based on its parent
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Initializes an existing Formation based on data node
Reimplemented from ManagedObject. |