#include <Formation.h>
Inheritance diagram for Formation:


Public Methods | |
| WDError | initRef (void *inNode, IObjectManager *inManager, IObjectEventHandler *inEventHandler) | 
| WDError | initRef (FormationGroup *inParent, int inIndex, IObjectEventHandler *inEventHandler) | 
| WDError | initNew (FormationGroup *inParent, IObjectEventHandler *inEventHandler) | 
A Formation is a group of Actors which behave according to a certain type of AI.
      
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 Creates a new Formation and adds it to the database 
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 Initializes an existing Formation based on its parent 
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 Initializes an existing Formation based on data node 
 Reimplemented from ManagedObject.  | 
  
1.2.15