#include <PlayerGroup.h>
Inheritance diagram for PlayerGroup:
Public Methods | |
WDError | initNew (Scenario *inParent, IObjectEventHandler *inEventHandler) |
WDError | initRef (void *inNode, IObjectManager *inManager, IObjectEventHandler *inEventHandler) |
WDError | initRef (Scenario *inParent, IObjectEventHandler *inEventHandler) |
An PlayerGroup contains all the Player in a Scenario
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Creates a new PlayerGroup and adds it to the database
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Initializes an existing PlayerGroup based on its parent
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Initializes an existing PlayerGroup based on data node
Reimplemented from ManagedObject. |