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PlayerGroup Class Reference
[Managed Objects]

PlayerGroup Class Definition. More...

#include <PlayerGroup.h>

Inheritance diagram for PlayerGroup:

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Collaboration diagram for PlayerGroup:

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List of all members.

Public Methods

WDError initNew (Scenario *inParent, IObjectEventHandler *inEventHandler)
WDError initRef (void *inNode, IObjectManager *inManager, IObjectEventHandler *inEventHandler)
WDError initRef (Scenario *inParent, IObjectEventHandler *inEventHandler)

Detailed Description

PlayerGroup Class Definition.

An PlayerGroup contains all the Player in a Scenario


Member Function Documentation

WDError PlayerGroup::initNew Scenario   inParent,
IObjectEventHandler   inEventHandler
 

Creates a new PlayerGroup and adds it to the database

Parameters:
inParent  Scenario in which the PlayerGroup is to be added
inEventHandler  EventHandler which listens to changes on the data node (can be NULL)

WDError PlayerGroup::initRef Scenario   inParent,
IObjectEventHandler   inEventHandler
 

Initializes an existing PlayerGroup based on its parent

Parameters:
inParent  Scenario in which the PlayerGroup is
inEventHandler  EventHandler which listens to changes on the data node (can be NULL)

WDError PlayerGroup::initRef void *    inNode,
IObjectManager   inManager,
IObjectEventHandler   inEventHandler
 

Initializes an existing PlayerGroup based on data node

Parameters:
inNode  Data node representing the PlayerGroup
inManager  Database from which the data node was taken
inEventHandler  EventHandler which listens to changes on the data node (can be NULL)

Reimplemented from ManagedObject.


The documentation for this class was generated from the following file:
Generated on Mon Apr 15 15:23:20 2002 for WhiteDwarf by doxygen1.2.15