#include <Sound.h>
Inheritance diagram for Sound:
Public Methods | |
WDError | initRef (void *inNode, IObjectManager *inManager, IObjectEventHandler *inEventHandler) |
WDError | initRef (SoundGroup *inParent, int inIndex, IObjectEventHandler *inEventHandler) |
WDError | initNew (SoundGroup *inParent, IObjectEventHandler *inEventHandler) |
WDError | setPath (const char *inPath) |
WDError | getPath (char *outPath, int inMaxLength) |
A Sound is a can be used as a music for a Chapter or as a sound for an actor State.
|
Returns the path of the Sound
|
|
Creates a new Sound and adds it to the database
|
|
Initializes an existing Sound based on its parent
|
|
Initializes an existing Sound based on data node
Reimplemented from ManagedObject. |
|
Sets the path of the Sound
|