#include <Sound.h>
Inheritance diagram for Sound:


Public Methods | |
| WDError | initRef (void *inNode, IObjectManager *inManager, IObjectEventHandler *inEventHandler) |
| WDError | initRef (SoundGroup *inParent, int inIndex, IObjectEventHandler *inEventHandler) |
| WDError | initNew (SoundGroup *inParent, IObjectEventHandler *inEventHandler) |
| WDError | setPath (const char *inPath) |
| WDError | getPath (char *outPath, int inMaxLength) |
A Sound is a can be used as a music for a Chapter or as a sound for an actor State.
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Returns the path of the Sound
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Creates a new Sound and adds it to the database
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Initializes an existing Sound based on its parent
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Initializes an existing Sound based on data node
Reimplemented from ManagedObject. |
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Sets the path of the Sound
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1.2.15