#include <State.h>
Inheritance diagram for State:


Public Methods | |
| State () | |
| ~State () | |
| WDError | initRef (void *inNode, IObjectManager *inManager, IObjectEventHandler *inEventHandler) |
| WDError | initRef (Actor *inParent, int inIndex, IObjectEventHandler *inEventHandler) |
| WDError | initNew (Actor *inParent, IObjectEventHandler *inEventHandler) |
| WDError | setImage (Image *inImage) |
| WDError | getImage (void **outImage) |
Private Attributes | |
| Image * | mImage |
A State defines how an actor looks under certain circumstances. It points to an image and a sound.
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Gets the data node of the referenced Image
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Creates a new State and adds it to the database
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Initializes an existing State based on its parent |
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Initializes an existing State based on data node
Reimplemented from ManagedObject. |
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Sets which Image should be referenced
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1.2.15