| changed(IManagedObject *inTarget) | ManagedObject | [virtual] |
| childAdded(IManagedObject *inTarget, void *inChild) | ManagedObject | [virtual] |
| childChanged(IManagedObject *inTarget, void *inChild) | ManagedObject | [virtual] |
| getAttribute(const char *inAttribute, char *outValue, int inMaxLength) | ManagedObject | [virtual] |
| getChild(int inIndex) | ManagedObject | [virtual] |
| getChildCount() | ManagedObject | [virtual] |
| getChildType(int inIndex, char *outType, int inMaxLength) | ManagedObject | [virtual] |
| getEventHandler() | ManagedObject | [protected, virtual] |
| getImage(void **outImage) | State | |
| getIndex() | ManagedObject | [virtual] |
| getManager() | ManagedObject | [virtual] |
| getName(char *outName, int inMaxLength) | ManagedObject | [virtual] |
| getNode() | ManagedObject | [virtual] |
| getParentNode() | ManagedObject | [virtual] |
| getType(char *outType, int inMaxLength) | ManagedObject | [virtual] |
| initNew(Actor *inParent, IObjectEventHandler *inEventHandler) | State | |
| ManagedObject::initNew(const char *inType, IManagedObject *inParent, IObjectEventHandler *inEventHandler) | ManagedObject | |
| initRef(void *inNode, IObjectManager *inManager, IObjectEventHandler *inEventHandler) | State | |
| initRef(Actor *inParent, int inIndex, IObjectEventHandler *inEventHandler) | State | |
| ManagedObject::initRef(IManagedObject *inParent, int inIndex, IObjectEventHandler *inEventHandler) | ManagedObject | |
| ManagedObject() | ManagedObject | |
| mImage | State | [private] |
| setAttribute(const char *inAttribute, const char *inValue) | ManagedObject | [virtual] |
| setImage(Image *inImage) | State | |
| setName(const char *inName) | ManagedObject | [virtual] |
| State() | State | |
| ~IObjectEventHandler() | IObjectEventHandler | [inline, virtual] |
| ~ManagedObject() | ManagedObject | |
| ~State() | State | |