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ActorGroup.h

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00001 
00009 #pragma once
00010 
00011 #include "ManagedObject.h"
00012 #include "WDError.h"
00013 
00014 class Scenario;
00015 
00021 class ActorGroup: public ManagedObject
00022 {
00023 public:
00028     WDError initNew(Scenario *inParent, IObjectEventHandler *inEventHandler);
00029 
00034     WDError initRef(Scenario *inParent, IObjectEventHandler *inEventHandler);
00035 
00041     WDError initRef(void *inNode, IObjectManager *inManager, IObjectEventHandler *inEventHandler);
00042 };

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