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ManagedObjectTypes.h File Reference

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Defines

#define TYPE_SCENARIO   "scenario"
#define TYPE_EPISODEGROUP   "episodeGroup"
#define TYPE_FORMATIONGROUP   "formationGroup"
#define TYPE_PLAYERGROUP   "playerGroup"
#define TYPE_ACTORGROUP   "actorGroup"
#define TYPE_IMAGEGROUP   "imageGroup"
#define TYPE_SOUNDGROUP   "soundGroup"
#define TYPE_EPISODE   "episode"
#define TYPE_CHAPTER   "chapter"
#define TYPE_STATE   "state"
#define TYPE_FORMATION   "formation"
#define TYPE_ACTOR   "actor"
#define TYPE_ACTORREF   "actorRef"
#define TYPE_FORMATIONREF   "formationRef"
#define TYPE_IMAGE   "image"
#define TYPE_SOUND   "sound"
#define TYPE_PLAYER   "player"
#define TYPE_SCENARIO_VERSION   "version"
#define TYPE_CHAPTER_SPEED   "speed"
#define TYPE_CHAPTER_MUSIC   "music"
#define TYPE_CHAPTER_BACKGROUND   "background"
#define TYPE_EPISODEGROUP_INDEX   0
#define TYPE_FORMATIONGROUP_INDEX   1
#define TYPE_PLAYERGROUP_INDEX   2
#define TYPE_ACTORGROUP_INDEX   3
#define TYPE_IMAGEGROUP_INDEX   4


Define Documentation

#define TYPE_ACTOR   "actor"
 

#define TYPE_ACTORGROUP   "actorGroup"
 

#define TYPE_ACTORGROUP_INDEX   3
 

#define TYPE_ACTORREF   "actorRef"
 

#define TYPE_CHAPTER   "chapter"
 

#define TYPE_CHAPTER_BACKGROUND   "background"
 

#define TYPE_CHAPTER_MUSIC   "music"
 

#define TYPE_CHAPTER_SPEED   "speed"
 

#define TYPE_EPISODE   "episode"
 

#define TYPE_EPISODEGROUP   "episodeGroup"
 

#define TYPE_EPISODEGROUP_INDEX   0
 

#define TYPE_FORMATION   "formation"
 

#define TYPE_FORMATIONGROUP   "formationGroup"
 

#define TYPE_FORMATIONGROUP_INDEX   1
 

#define TYPE_FORMATIONREF   "formationRef"
 

#define TYPE_IMAGE   "image"
 

#define TYPE_IMAGEGROUP   "imageGroup"
 

#define TYPE_IMAGEGROUP_INDEX   4
 

#define TYPE_PLAYER   "player"
 

#define TYPE_PLAYERGROUP   "playerGroup"
 

#define TYPE_PLAYERGROUP_INDEX   2
 

#define TYPE_SCENARIO   "scenario"
 

#define TYPE_SCENARIO_VERSION   "version"
 

#define TYPE_SOUND   "sound"
 

#define TYPE_SOUNDGROUP   "soundGroup"
 

#define TYPE_STATE   "state"
 


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