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ManagedObjectTypes.h

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00001 #pragma once
00002 
00003 #define TYPE_SCENARIO           "scenario"
00004 #define TYPE_EPISODEGROUP       "episodeGroup"
00005 #define TYPE_FORMATIONGROUP     "formationGroup"
00006 #define TYPE_PLAYERGROUP        "playerGroup"
00007 #define TYPE_ACTORGROUP         "actorGroup"
00008 #define TYPE_IMAGEGROUP         "imageGroup"
00009 #define TYPE_SOUNDGROUP         "soundGroup"
00010 #define TYPE_EPISODE            "episode"
00011 #define TYPE_CHAPTER            "chapter"
00012 #define TYPE_STATE              "state"
00013 #define TYPE_FORMATION          "formation"
00014 #define TYPE_ACTOR              "actor"
00015 #define TYPE_ACTORREF           "actorRef"
00016 #define TYPE_FORMATIONREF       "formationRef"
00017 #define TYPE_IMAGE              "image"
00018 #define TYPE_SOUND              "sound"
00019 #define TYPE_PLAYER             "player"
00020 
00021 #define TYPE_SCENARIO_VERSION   "version"
00022 
00023 #define TYPE_CHAPTER_SPEED      "speed"
00024 #define TYPE_CHAPTER_MUSIC      "music"
00025 #define TYPE_CHAPTER_BACKGROUND "background"
00026 
00027 //  Those define in which order the groups appear below the scenario
00028 #define TYPE_EPISODEGROUP_INDEX     0
00029 #define TYPE_FORMATIONGROUP_INDEX   1
00030 #define TYPE_PLAYERGROUP_INDEX      2
00031 #define TYPE_ACTORGROUP_INDEX       3
00032 #define TYPE_IMAGEGROUP_INDEX       4
00033 #define TYPE_SOUNDGROUP_INDEX       5

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