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ActorRef.h

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00001 
00009 #pragma once
00010 
00011 #include "ManagedObject.h"
00012 #include "WDError.h"
00013 
00014 class Formation;
00015 class Actor;
00016 
00024 class ActorRef: public ManagedObject
00025 {
00026 private:
00027     Actor *mActor;  //*!< Actor being referenced    */
00028 
00029 protected:
00033     WDError updateActorID();
00034 
00035 public:
00036     ActorRef();
00037     ~ActorRef();
00038     
00044     WDError initRef(void *inNode, IObjectManager *inManager, IObjectEventHandler *inEventHandler);
00045 
00051     WDError initRef(Formation *inParent, int inIndex, IObjectEventHandler *inEventHandler);
00052 
00058     WDError initNew(Formation *inParent, Actor *inActor, IObjectEventHandler *inEventHandler);
00059     
00063     WDError setActor(void *inActor);
00064 
00068     WDError getActor(void **outActorNode);
00069     
00074     WDError getActorName(char *outActorName, int inMaxLength);
00075 
00076     //  IObjectEventHandler Interface   //
00077     void childChanged(IManagedObject *inTarget, void *inChild);
00078 };

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