ActorRef() | ActorRef | |
changed(IManagedObject *inTarget) | ManagedObject | [virtual] |
childAdded(IManagedObject *inTarget, void *inChild) | ManagedObject | [virtual] |
childChanged(IManagedObject *inTarget, void *inChild) | ActorRef | [virtual] |
getActor(void **outActorNode) | ActorRef | |
getActorName(char *outActorName, int inMaxLength) | ActorRef | |
getAttribute(const char *inAttribute, char *outValue, int inMaxLength) | ManagedObject | [virtual] |
getChild(int inIndex) | ManagedObject | [virtual] |
getChildCount() | ManagedObject | [virtual] |
getChildType(int inIndex, char *outType, int inMaxLength) | ManagedObject | [virtual] |
getEventHandler() | ManagedObject | [protected, virtual] |
getIndex() | ManagedObject | [virtual] |
getManager() | ManagedObject | [virtual] |
getName(char *outName, int inMaxLength) | ManagedObject | [virtual] |
getNode() | ManagedObject | [virtual] |
getParentNode() | ManagedObject | [virtual] |
getType(char *outType, int inMaxLength) | ManagedObject | [virtual] |
initNew(Formation *inParent, Actor *inActor, IObjectEventHandler *inEventHandler) | ActorRef | |
ManagedObject::initNew(const char *inType, IManagedObject *inParent, IObjectEventHandler *inEventHandler) | ManagedObject | |
initRef(void *inNode, IObjectManager *inManager, IObjectEventHandler *inEventHandler) | ActorRef | |
initRef(Formation *inParent, int inIndex, IObjectEventHandler *inEventHandler) | ActorRef | |
ManagedObject::initRef(IManagedObject *inParent, int inIndex, IObjectEventHandler *inEventHandler) | ManagedObject | |
mActor | ActorRef | [private] |
ManagedObject() | ManagedObject | |
setActor(void *inActor) | ActorRef | |
setAttribute(const char *inAttribute, const char *inValue) | ManagedObject | [virtual] |
setName(const char *inName) | ManagedObject | [virtual] |
updateActorID() | ActorRef | [protected] |
~ActorRef() | ActorRef | |
~IObjectEventHandler() | IObjectEventHandler | [inline, virtual] |
~ManagedObject() | ManagedObject | |