| Actor() | Actor | |
| changed(IManagedObject *inTarget) | ManagedObject | [virtual] |
| childAdded(IManagedObject *inTarget, void *inChild) | ManagedObject | [virtual] |
| childChanged(IManagedObject *inTarget, void *inChild) | Actor | [virtual] |
| getAttribute(const char *inAttribute, char *outValue, int inMaxLength) | ManagedObject | [virtual] |
| getBaseImage(void **outBaseImage) | Actor | |
| getChild(int inIndex) | ManagedObject | [virtual] |
| getChildCount() | ManagedObject | [virtual] |
| getChildType(int inIndex, char *outType, int inMaxLength) | ManagedObject | [virtual] |
| getEnergy(float *outEnergy) | Actor | |
| getEventHandler() | ManagedObject | [protected, virtual] |
| getIndex() | ManagedObject | [virtual] |
| getManager() | ManagedObject | [virtual] |
| getName(char *outName, int inMaxLength) | ManagedObject | [virtual] |
| getNode() | ManagedObject | [virtual] |
| getParentNode() | ManagedObject | [virtual] |
| getType(char *outType, int inMaxLength) | ManagedObject | [virtual] |
| initNew(ActorGroup *inParent, Image *inBaseImage, IObjectEventHandler *inEventHandler) | Actor | |
| ManagedObject::initNew(const char *inType, IManagedObject *inParent, IObjectEventHandler *inEventHandler) | ManagedObject | |
| initRef(void *inNode, IObjectManager *inManager, IObjectEventHandler *inEventHandler) | Actor | |
| initRef(ActorGroup *inParent, int inIndex, IObjectEventHandler *inEventHandler) | Actor | |
| ManagedObject::initRef(IManagedObject *inParent, int inIndex, IObjectEventHandler *inEventHandler) | ManagedObject | |
| ManagedObject() | ManagedObject | |
| mBaseImage | Actor | [private] |
| setAttribute(const char *inAttribute, const char *inValue) | ManagedObject | [virtual] |
| setBaseImage(void *inBaseImage, IObjectManager *inObjectManager) | Actor | |
| setEnergy(float inEnergy) | Actor | |
| setName(const char *inName) | ManagedObject | [virtual] |
| updateBaseImageID() | Actor | [protected] |
| ~IObjectEventHandler() | IObjectEventHandler | [inline, virtual] |
| ~ManagedObject() | ManagedObject | |